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First of all, what's Age of
Men, what it does and what
differs it from many other
BFME 1-2. Well, Age of Men
is a mod for the upcoming
Battle-for Middle-earth: the
Rise of the Witch-King. It's
not a Total Conversion, but
in my mind is the today's
biggest non-TC BFME-mods.
— The naval warfare will be
deeped by the special
Naval-mode (available on
special sea maps), where all
races will have their unique
ships, the Gollum will be
swimming in water in his
boat and the capture of the
One Ring gives you the
unique for each race Ring
Ship.
— 3 totally new factions:
Rohan, Harad and Northern
Kingdom. Each with its own
tactics, weaknesses and
original gameplay-style.
— Each race will get its own
Ring Hero. For example —
Harad will get the Mumak
King, Rohan — the Undead
King, Goblins — the Spider
Momma and etc.
— 3 BFME-1 featured
campaigns: the Good, the
Evil and RPG-styled journey
of the Fellowship of the
Ring. You?ll see and command
once more the battle for
Minast-Tirith, Helm's Deep,
Black Gates and many others
in new form — the maps will
be more total, the armies —
more tremendous and the
slaughter — like an ocean of
enemy?s blood =)
— New Create-a-Heros: Warg
Chieftain, Goblin Shaman,
Beorn and some others.
— A lot of units for ALL
races (of course). All them
will be added according to
balance and the kind of the
race (let?s try not to spoil
the game =)) )
— New maps, some of them
totally unseen before —
isles in the ocean,
underground caves…
— New gameplay style: select
tech way of your race (in
ground mode): to do more
improved infantry or beast (Mordor),
sorcery or technical way (Isengard),
close or ranged combat (Elves)
and so on. The tech way is
selected at citadel and
affects wich units and
upgrades you can use during
all the rest of the game.
Generally, Age of Men will
be some like an unofficial
expansion set for BFME2.
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